NextQuest
Beta
Cyberball cover

Cyberball

Genres
Sport Strategy
Platforms
DOS · Commodore C64/128/MAX · Amiga · Nintendo Entertainment System · Amstrad CPC · ZX Spectrum · Sega Mega Drive/Genesis · Arcade · Atari ST/STE
Release
Arcade Sep 01, 1988 Sega Mega Drive/Genesis Jul 28, 1990 Amiga 1990 Month only Amstrad CPC 1990 Month only Commodore C64/128/MAX 1990 Month only DOS 1990 Month only ZX Spectrum 1990 Month only Nintendo Entertainment System 1991 Month only Sega Mega Drive/Genesis Jan 01, 2000
Credits
S Sega J Jaleco DS Domark Software Q Quixel AG Atari Games T Tengen SE Sega Enterprises, Ltd. TT Tec Toy
Board status
—

About

Cyberball is an Atari Games arcade game of 7-man American football, using robotic avatars of different speeds, sizes, and skill sets. The game replaced the standard downs system with an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used. Players can only defuse the ball, resetting it from its current state back to "cool" by crossing the 50 yard line or by change of possession, whether through touchdown, interception or fumble. A robot holding a critical ball while being tackled is destroyed along with the ball. The robots also possess finite durability. As offensive units are tackled, they wear down, finally issuing smoke and then flames after a number of hits. A flaming robot will explode when hit, thereby fumbling the ball. Players can upgrade robots with faster and more durable units using money bonuses they earn during play.

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