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Double Dragon

Genres
Fighting Hack and slash/Beat 'em up Arcade
Platforms
Wii · Nintendo Entertainment System · Wii U · Arcade · Family Computer
Release
Family Computer Apr 08, 1988 Nintendo Entertainment System Apr 08, 1988 Nintendo Entertainment System Jun 1988 Exact Nintendo Entertainment System 1990 Month only Wii Apr 25, 2008 Wii Apr 25, 2008 Wii Apr 28, 2008 Wii Feb 24, 2009 Wii U Dec 12, 2013 Wii U Jan 22, 2014 Wii U Mar 13, 2014 Wii U Mar 13, 2014
Credits
AS Arc System Works TJ Technos Japan
Board status
—

About

The NES version of Double Dragon takes a wide range of liberties with the interpretation. The entire graphical style is more in line with Technōs’ Kunio-kun series, with characters that go for exaggerated expression rather than gritty realism. The biggest change, however, was reserved for the moveset. You start the game with only the punch, kick and headbutt available – all the other moves are obtained via an RPG-lite style experience system. Hitting enemies is now rewarded with a certain amount of experience points depending on the attack, and each time the counter goes above 999, you’re awarded an additional heart, which extends the range of possible actions. Two hearts add the uppercut and roundhouse kick combo finishers, and with three Billy can perform the jump kick maneuver. The fourth heart unlocks access to grappling moves.

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