Dungeon Master
- Genres
- Role-playing (RPG)
- Platforms
- DOS · Amiga · Super Nintendo Entertainment System · Super Famicom · Atari ST/STE · Apple IIGS · FM Towns · Sharp X68000
- Release
- Atari ST/STE Dec 15, 1987 Amiga 1988 Month only Atari ST/STE 1988 Month only FM Towns Nov 01, 1989 Apple IIGS 1989 Month only Sharp X68000 Jan 26, 1990 Super Famicom Dec 20, 1991 Amiga 1991 Month only Super Nintendo Entertainment System 1992 Month only DOS 1992 Month only DOS 1992 Month only Super Nintendo Entertainment System Jun 1993 Exact
- Credits
-
P
Psygnosis
FG
FTL Games
JM
JVC Musical Industries
VM
Victor Musical Industries
- Board status
- —
About
Dungeon Master established several new standards for role playing and computer games in general. Dungeon Master was a realtime game instead of the traditional turn-based approach that was prevalent until then. Instead of using text-based commands to interact with the environment, players directly manipulated objects and the environment by clicking the mouse in the enlarged first-person view. Abstract Dungeons and Dragons style experience points and levels were eschewed in favor of a system where the characters' skills were improved directly via using them. It also introduced some novel control methods including the spell casting system, which involved learning sequences of runes which represented the form and function of a spell's effect. For example, a fireball spell was created by mixing the fire symbol with the wing symbol. This kind of attention to detail and focus on the user interface was typical of the game and helped create an often captivating sense of craft and ingenuity. Other factors in immersiveness were the then-revolutionary use of sound effects to indicate when a creature was nearby, and (primitive) dynamic lighting.