Ghostbusters
- Genres
- Arcade
- Platforms
- DOS · Commodore C64/128/MAX · Amstrad CPC · ZX Spectrum · MSX · Atari 2600 · Sega Master System/Mark III · Atari 8-bit · Apple II
- Release
- Commodore C64/128/MAX Oct 26, 1984 Commodore C64/128/MAX Nov 1984 Exact Apple II Jan 1985 Exact Atari 8-bit Feb 1985 Exact Atari 2600 Oct 1985 Exact Amstrad CPC 1985 Month only Commodore C64/128/MAX 1985 Month only MSX 1985 Month only ZX Spectrum 1985 Month only DOS 1986 Month only Sega Master System/Mark III May 1987 Exact Sega Master System/Mark III Oct 1989 Exact Sega Master System/Mark III May 1991 Exact
- Credits
-
A
Activision
S
Sega
G
Gradiente
C
Compile
P
Proein
DS
Dro Soft
TT
Tec Toy
HE
Home Entertainment Suppliers Pty Ltd
JS
James Software
R
Ricochet
- Board status
- —
About
Ghostbusters is an action game that features an overhead-view and a side-view. From Ghostbusters HQ, the player must monitor a map of midtown Manhattan for "ghost alarms", as well as for casual, roaming spirits, and plot a route to the alarmed area. Once the route is plotted, the player then controls the purchased Ghostmobile as it drives through traffic. Here, the player is able to capture casual ghosts on the way if they are en route. When the haunted location is reached, the game switches to a side-view. Two of the Ghostbusters will take position, activate their proton beams, and toss a trap to the ground. The player must then use the two Ghostbusters to attempt to lead the ghost(s) over the placed trap. Once activated, the trap springs to capture any ghosts directly above it. A successful capture will earn the player money, which can then be used to purchase new Ghostbusters vehicles and new modifications for it. An unsuccessful capture will see the ghost fly away (after nastily sliming one of the Ghostbusters).