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Kagero: Deception II

Genres
Role-playing (RPG) Strategy Adventure
Platforms
PlayStation · PlayStation 3 · PlayStation Portable
Release
PlayStation Jul 23, 1998 PlayStation Oct 14, 1998 PlayStation Sep 10, 1999 PlayStation 3 Dec 24, 2008 PlayStation Portable Dec 24, 2008
Credits
VI Virgin Interactive Entertainment (Europe) Ltd. T Tecmo
Board status
—

About

Kagero: Deception II is the sequel to Tecmo's Deception. It follows a similar, hard-to-classify gameplay style, which can be perhaps defined as a real-time strategy game with RPG elements. Instead of commanding troops and units, Millennia has to place traps and activate them to prevent the intruders from conquering the castle. Unlike the first game, Kagero: Deception II is played from a third-person perspective. A major addition to the gameplay is the introduction of "trap combos": traps can be positioned in such a way that they will trigger each other, leading to powerful combinations that would harm the invaders more. The game also allows to customize traps and use various materials to build new ones. As before, the main character and her traps grow in power in correspondence with the amount of enemies killed, lending the game a RPG flavor. The morality system also present in this sequel, as the player can decide for Millennia whom to kill and whom to spare. Eventually, the player will be able to choose to join either the Timenoids or the humans.

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