Legend of Mana
- Genres
- Role-playing (RPG) Hack and slash/Beat 'em up Adventure
- Platforms
- PlayStation · PlayStation 3 · PlayStation Portable
- Release
- PlayStation Jul 15, 1999 PlayStation Jun 06, 2000 PlayStation 3 Jul 28, 2010 PlayStation Portable Jul 28, 2010 PlayStation 3 Mar 22, 2011 PlayStation Portable Mar 22, 2011
- Credits
-
SE
Square Enix
S
Square
SE
Square Electronic Arts
SP
Square Product Development Division 2
- Board status
- —
About
While incorporating action role-playing game elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game. Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline.