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Max: The Curse of Brotherhood cover

Max: The Curse of Brotherhood

Genres
Platform Puzzle Adventure
Platforms
PC (Microsoft Windows) · Xbox 360 · PlayStation 4 · Xbox One · Nintendo Switch
Release
Xbox One Dec 20, 2013 Xbox One Dec 20, 2013 PC (Microsoft Windows) May 21, 2014 Xbox 360 May 21, 2014 Xbox One Aug 05, 2014 PlayStation 4 Nov 08, 2017 PlayStation 4 Nov 10, 2017 Nintendo Switch Dec 21, 2017
Credits
MS Microsoft Studios PP Press Play WP Wired Productions FG Flashbulb Games SC Stage Clear Studios
Board status
—

About

In its core Max: The Curse of Brotherhood is a physics-based puzzle/platformer and set in a 2.5D environment with a free and cinematic camera. The game has 7 chapters and 20 levels in total All levels are connected so the game feels like one long journey. Besides platforming, the gameplay twist is the magic marker which introduces a creative and open approach to how puzzles can be solved. Throughout the game the magic marker will gain different powers. The five powers are 1. Earth pillars. You can create pillars from the earth to reach higher grounds. 2. Tree branches - You can grow trees to use them as platforms, springboards, rafts and moveable objects. Branches also catch fire. 3. Vines which work like ropes. You can crawl and swing in vines, but vines can also be used to tie objects together. 4. Water streams can be shaped freely and will move objects as well as Max along their path. 5. You must destroy obstacles and defeat Mustacho’s minions. Each of the five powers are introduced in settings similar to the power themselves. The magic marker is triggered by pressing and holding RT and controlled by the right analog stick of the Xbox One controller and while controlling the magic marker Max cannot move at all.

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