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Might and Magic II: Gates to Another World cover

Might and Magic II: Gates to Another World

Genres
Role-playing (RPG) Turn-based strategy (TBS) Adventure
Platforms
DOS · Mac · Commodore C64/128/MAX · Amiga · Super Nintendo Entertainment System · MSX · Sega Mega Drive/Genesis · Super Famicom · Apple II · Sharp X1 · Sharp X68000 · PC-8800 Series
Release
PC-8800 Series Dec 01, 1988 DOS 1988 Month only Apple II 1988 Month only Sharp X1 Feb 1989 Exact Sharp X68000 Mar 17, 1989 MSX 1989 Month only Commodore C64/128/MAX 1989 Month only Amiga 1990 Month only Mac 1990 Month only Sega Mega Drive/Genesis 1991 Month only Sega Mega Drive/Genesis 1991 Month only Super Famicom Jan 22, 1993 Super Nintendo Entertainment System Nov 01, 1993
Credits
EA Electronic Arts NW New World Computing IE Iguana Entertainment ES Elite Systems S StarCraft
Board status
—

About

The Sequel to the successful Might and Magic I, it boasted better graphics, a larger world, but still pretty much the same game engine and presentation. Embark on a glorious journey then save the world of CRON and yourself. A balanced party is a necessity in this game. There are several locations and items that are restricted to certain genders, alignments, or races. A party made up of Good Human Males won't get you very far. Time plays a large role in this game. Time travel is a part of it, but on a more basic level, you will find that characters age as the game goes on. If you wait too long, your characters' statistics will change to reflect their aging.

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