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Ms. Pac-Man cover

Ms. Pac-Man

Genres
Arcade
Platforms
Xbox 360 · DOS · Commodore C64/128/MAX · ZX Spectrum · Sega Game Gear · Arcade · Sega Master System/Mark III · Atari 8-bit · Commodore VIC-20 · Apple II · Texas Instruments TI-99
Release
Arcade Jan 13, 1982 Atari 8-bit 1983 Month only Apple II 1984 Month only Commodore C64/128/MAX 1984 Month only Commodore VIC-20 1984 Month only DOS 1984 Month only Texas Instruments TI-99 1984 Month only ZX Spectrum 1985 Month only Sega Master System/Mark III 1991 Month only Sega Game Gear 1995 Month only Xbox 360 Jan 10, 2007
Credits
A Atarisoft BM Bally Midway T Tengen AI Atari, Inc. GC General Computer Corporation (GCC) NH Namco Hometek
Board status
—

About

In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".

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