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Real Bout Fatal Fury cover

Real Bout Fatal Fury

Genres
Fighting
Platforms
Wii · PlayStation · PlayStation 3 · Sega Saturn · PlayStation Portable · Arcade · Neo Geo AES · Neo Geo CD
Release
Arcade Dec 21, 1995 Arcade Dec 21, 1995 Neo Geo AES Jan 26, 1996 Neo Geo AES Jan 26, 1996 Neo Geo CD Feb 23, 1996 Neo Geo CD Feb 23, 1996 Sega Saturn Sep 20, 1996 PlayStation Jan 10, 1997 PlayStation Aug 01, 1997 PlayStation Portable Apr 26, 2007 PlayStation 3 Apr 26, 2007 PlayStation Portable May 31, 2007 PlayStation 3 May 31, 2007 Wii Jan 24, 2012 Wii Dec 13, 2012 Wii Apr 25, 2013
Credits
S SNK SC Sony Computer Entertainment
Board status
—

About

Real Bout changes the play controls from the previous Fatal Fury games, reducing the number of attack buttons from four to three: a standard Punch and Kick button, a "Strong Attack" button which can be either a stronger punch or kick attack, depending on the character. The game retains the three-plane "oversway" system from Fatal Fury 3, which features a main lane for fighting, with foreground and background planes used to avoid attacks or leap towards the opponent. A dedicated button is now used to make an "oversway" (or change plane) towards the background or foreground. Real Bout introduces a Power Gauge, which fills up as the player performs normal or special techniques against their opponent or defend themselves, similar to many super move gauges featured in other fighting games. The Power Gauge allows players to perform one of three types of Special Techniques, depending of the level of the Power Gauge. Real Bout also introduces stages with ring-outs, a gameplay feature previously introduced in 3D fighting games such as Virtua Fighter. If the player performs certain attacks on their opponent while next to the boundaries, the character will eventually destroy the barrier keeping the opponent in the ring and be able to knock them out of the stage for an easy win.

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