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Sam & Max: Save the World cover

Sam & Max: Save the World

Genres
Point-and-click Adventure
Platforms
Wii · PC (Microsoft Windows) · Xbox 360
Release
PC (Microsoft Windows) Jul 18, 2007 Wii Oct 07, 2008 Wii Oct 15, 2008 Xbox 360 Jun 17, 2009
Credits
JP JoWooD Productions Software TG Telltale Games TA The Adventure Company
Board status
—

About

The characters can travel between a variety of locations in the game using their black and white 1960 DeSoto Adventurer, which, when selected, will present the player with a list of available destinations. The DeSoto is also used for several driving sequences, usually involving pursuing or fleeing criminals in other vehicles. In these driving sequences, the player can use Sam's gun, the car's horn, or have Max attempt to communicate with other vehicles via a megaphone. In addition, special inventory items may be used to complete specific puzzles within these sequences. Driving sequences are also used for several minigames, such as pulling innocent drivers over for fabricated felonies. In keeping with the developer's heritage from the LucasArts adventure games, Sam & Max Save the World is designed so that the player characters cannot die or reach a complete dead-end.

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