Sid Meier's Civilization VI
- Genres
- Simulator Strategy Turn-based strategy (TBS)
- Platforms
- Linux · PC (Microsoft Windows) · Mac · Android · iOS · PlayStation 4 · Xbox One · Nintendo Switch
- Release
- Linux Oct 20, 2016 Mac Oct 20, 2016 PC (Microsoft Windows) Oct 20, 2016 PC (Microsoft Windows) Oct 21, 2016 Mac Oct 24, 2016 Linux Feb 09, 2017 iOS Dec 21, 2017 Nintendo Switch Nov 16, 2018 PlayStation 4 Nov 22, 2019 Xbox One Nov 22, 2019 Android Aug 13, 2020 Nintendo Switch Oct 13, 2021
- Credits
-
G
2K Games
AM
Aspyr Media
FG
Firaxis Games
- Board status
- —
About
Civilization VI is a 4X turn-based strategy game in which players guide a civilization from its founding as a small settlement through multiple eras of development. Players explore a procedurally generated map, found cities, research technologies, develop culture, engage in diplomacy, and compete against AI or human opponents to achieve victory through military dominance, scientific advancement, cultural influence, religious conversion, or diplomatic consensus. A key design change from its predecessor is the "unstacking" of cities, requiring players to place districts on surrounding tiles rather than stacking all improvements in the city center, making terrain and geography central to strategic planning. The game received two major expansions, Rise and Fall and Gathering Storm, which introduced mechanics like city loyalty, golden/dark ages, climate change, and natural disasters. It was succeeded by Civilization VII in 2025.