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SNK vs. Capcom: SVC Chaos cover

SNK vs. Capcom: SVC Chaos

Genres
Fighting
Platforms
PlayStation 2 · Xbox · Arcade · Neo Geo AES
Release
Arcade Jul 24, 2003 Neo Geo AES Nov 13, 2003 PlayStation 2 Dec 23, 2003 Xbox Sep 28, 2004 Xbox Oct 07, 2004 Xbox Mar 18, 2005 PlayStation 2 May 01, 2005 Xbox May 13, 2005
Credits
IE Ignition Entertainment SP SNK Playmore ME Mega Enterprise
Board status
—

About

SNK vs. Capcom: SVC Chaos primarily utilizes the command system of The King of Fighters series, incorporating light/strong kicks, punches, cancels and charging attacks. Unlike its predecessor, Capcom vs. SNK 2, this game lacks both air guards and a "groove system", instead focusing on quicker gameplay. Characters are provided with a basic 3-level bar system for executing super-special attacks with basic filling options attributed to strikes and damage. Additionally, the sprites from the various series received new models and some special effects were changed in the command lists (for example, the player cannot increase the damage of the Zujou Sashi used by Choi Bounge by tapping the buttons anymore).

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Trailers

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