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Super Street Fighter II Turbo cover

Super Street Fighter II Turbo

Genres
Fighting
Platforms
DOS · Amiga · 3DO Interactive Multiplayer · Arcade · Amiga CD32
Release
Arcade Mar 23, 1994 Arcade Q1 1994 Year only Arcade Apr 05, 1994 3DO Interactive Multiplayer Nov 06, 1994 3DO Interactive Multiplayer Nov 13, 1994 3DO Interactive Multiplayer Nov 23, 1994 3DO Interactive Multiplayer Nov 23, 1994 DOS May 05, 1995 DOS Jun 01, 1995 DOS Jun 02, 1995 Amiga 1995 Month only Amiga CD32 1996 Month only
Credits
C Capcom GI GameTek, Inc. HS Human Soft ME Matsushita Electric Industrial ED Eurocom Developments
Board status
—

About

Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II: The New Challengers. Like its predecessor, it ran on the CP System II hardware. Super Turbo introduced several new gameplay mechanics not present in previous versions of Street Fighter II, including the addition of Super Combos and air combos. It also introduced the secret character Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. Super Turbo was originally ported to the 3DO Interactive Multiplayer, followed by the PlayStation and Sega Saturn (under the title of Super Street Fighter II Turbo: The Ultimate Championship) as part of the Street Fighter Collection, and for the Dreamcast in Japan under the title of Super Street Fighter II X for Matching Service. A remake of the game was released for the PlayStation 3 and Xbox 360 titled Super Street Fighter II Turbo HD Remix.

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