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The Bard's Tale II: The Destiny Knight cover

The Bard's Tale II: The Destiny Knight

Genres
Role-playing (RPG)
Platforms
DOS · Commodore C64/128/MAX · Amiga · Apple II · Apple IIGS
Release
Commodore C64/128/MAX 1986 Month only Apple II 1987 Month only DOS 1988 Month only Amiga 1988 Month only Apple IIGS 1988 Month only
Credits
EA Electronic Arts IP Interplay Productions
Board status
—

About

When the going gets even tougher... Another wolf! Your magic sword cleaves him mid snarl, and he drops in a fur pile at your feet. There's a slime ball conjurer just out of reach who'll keep summoning these slobbering missiles until your sword arm drops off. Unless you can figure out a way to get at him. When you put Mangar out to pasture, all you really wanted was a bottomless mug and an ace up your sleeve. So what are you doing out here in the gnarly wilderness, knee deep in wolf meat, itching to put an arrow through the Adam's apple of some spell caster? It must be your destiny. Between the six cities lies an immense wilderness. It's a mapping challenge never before seen in a fantasy game, and a whole new way to get lost. A new class of magic user, the Archmage has 8 powerful spells like Heal All, Fanskar's Night Lance, and the legendary Mangar's Mallet. There are 25 different full-color scrolling mazes like Fanskar's Castle.

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