Utopia: The Creation of a Nation
- Genres
- Simulator Strategy
- Platforms
- DOS · Amiga · Super Nintendo Entertainment System · Super Famicom · Atari ST/STE
- Release
- Amiga 1991 Month only Atari ST/STE 1991 Month only DOS 1992 Month only Amiga 1992 Month only Super Nintendo Entertainment System Sep 1993 Exact Super Famicom Oct 29, 1993 Super Nintendo Entertainment System 1994 Month only DOS 1995 Month only Super Nintendo Entertainment System TBD No date yet
- Credits
-
K
Konami
J
Jaleco
GI
Gremlin Interactive
GI
GameTek, Inc.
ER
Epic/Sony Records
GG
Gremlin Graphics Software Ltd.
GG
GBH Gold
CS
Celestial Software
- Board status
- —
About
Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer. Not only do you have to be a good mayor but you also have to be a good general. Resources must not only be attributed to civilian research but into weapons research, intelligence and the building of tanks and spaceships, if you wish to survive long enough to see your colony flourish into a metropolis. As a rule, you will have built a strong colony before the aliens come, but the final push towards a QOL of 80% or higher can only be achieved once there is no outside threat.