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Zork II: The Wizard of Frobozz cover

Zork II: The Wizard of Frobozz

Genres
Adventure
Platforms
DOS · Mac · Commodore C64/128/MAX · Amiga · Amstrad CPC · Atari ST/STE · Atari 8-bit · Apple II · Commodore 16 · Commodore Plus/4 · PDP-11 · TRS-80 · TRS-80 Color Computer · Amstrad PCW · Tatung Einstein
Release
Apple II Nov 1981 Exact TRS-80 Nov 1981 Exact PDP-11 Jun 1982 Exact Atari 8-bit 1983 Month only Commodore C64/128/MAX 1983 Month only DOS 1983 Month only Commodore 16 1984 Month only Commodore Plus/4 1984 Month only Mac 1984 Month only TRS-80 Color Computer 1984 Month only Atari ST/STE 1985 Month only Tatung Einstein 1985 Month only Amstrad CPC 1986 Month only Amiga 1986 Month only Amstrad PCW 1986 Month only
Credits
I Infocom
Board status
—

About

The adventure begins in the Barrow from "Zork I" armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear. Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

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